Wednesday, April 1, 2015

Polishing and Detail Assets

So now that we're getting close to being finished, most of the artwork left are just little things that make the game feel more polished.  I will be making a texture for inclined ground, revising the drain and faucet textures, revisiting the character's texture, making light and dark collidable gears, and Kevin will be making some animations for the sucking, melting and air cones.

We also needed to come up with some kind of story intro.  We decided to make an instruction manual that tells a factory employee what to do in case of a toy take over.  It will the in a similar style to the image below.  We should have a lot of fun with it!


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