Sunday, November 23, 2014

Updated Environmental Art

I decided the environmental art needed to be simplified and better match the feel of the goo.  Below is a test of my  new assets:


I also experimented with adding a glow to the meltable items.  The color of the glow will indicate to the player what type of goo is created when that object is melted:



In one of our meetings we talked about possibly creating 70's themed wallpaper as a background.  Here's what I came up with:




The problem with these two is that the backgrounds are too busy and distracting from the foreground.  Part of the difficulty I've been having has been trying to make that distinction.  I think that the first two relate to the player what is interactive and what is background.

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