Monday, December 15, 2014

Great Success!

EAE day went pretty well.  We had a lot of interest in our game, and practically had to pry people away from it to allow others a chance to play.  We got a lot of positive feedback, and the negative feedback was very helpful.  Mostly we need to refine the tutorial levels and the controls, but that's about it.

Here is a candid photo of the team setting up:


During winter break we will be getting our 3D models textured and have them ready for the game by the beginning of next semester.  I will also be working on some new art assets and the programmers will be prepping for next semester also so we can just jump back in.  We will have the new build up on the website this week, so please go play it and send us feedback via the form on the site.  Thanks!

www.melterman.com

Friday, December 12, 2014

EAE Day!!

Today is EAE day at the University of Utah where we get to show off our games!  I was up late last night getting some new art assets ready.  I made 350 business cards to hand out.  Here's what they look like:


I also made a new and updated Start Menu for the game:



New screenshots and a game play trailer to come soon!

For more about EAE Day check out: 

Friday, December 5, 2014

Alpha Prep

This week and next we will be getting ready for Alpha!  Friday December 12th is EAE day at the University of Utah from 4pm-7pm.  We will be showing our game and we want to make sure it's as polished and playable as possible.  Our first attempt at tutorial levels didn't go over well.  We figured out that we really need to simplify and slow down the learning curve.  We also discussed ways to make our complex controls more streamline and easy to pick up.

My job is to make all the tutorial UI that will be needed.  The idea is to make it look like graffiti on the walls.  Below is an example of what that will look like.

As soon as we have the alpha build ready, I will post a link so people can start play testing!