Monday, October 27, 2014

Finally, We Have A Character!!

It took us some time and a bunch of concept art, but we finally settled on a style for the 3D characters.  We decided that the main character and the female character will be in 3D and that the rest of the art will be 2D.  A big part of figuring out the character was figuring out the story and how he fit in it.  We decided that he should be lanky, nerdy and semi-realistic.  This was a very different from our original idea, which was a hulking, superhero type.  We wanted our character to be normal and relatable.  Now I  will work on refining a T-pose for both characters so the 3D artists can start modeling them and get them rigged and animated.

Egon from Ghostbutsters was my inspiration!




Thursday, October 16, 2014

MelterMan Made It!

MelterMan was one of the games chosen for this semester!  This past Sunday our team plus our new additions got together and hashed out where we wanted the game to go.  We spent 3 hours defining the main game play and core mechanics.  Since this week is fall break, I gave the artists and myself tasks to accomplish for our next meeting, on Sunday the 19th.  We need to come up with as much concept art as possible and then choose what we like.  The animators were tasked with researching 2D vs. 3D.  I will post the concept art once we have it available, in my next post.