Tuesday, September 30, 2014

Prototype Pitchin'

Today we are pitching our prototype to Bob and the class to practice for our industry panel pitch on Thursday.  We feel really good about our core mechanic of melting and the prototype shows it off in several different ways.

On Sunday, the artist also discussed what direction we would like to take the art.  We're looking at a synthesis of MegaMan and Scott Pilgrim Vs. The World.  We will all be working on more concept art so we can further pin it down.

Sunday, September 21, 2014

Prototyping

We started prototyping our game and right away ran into a problem with the melting mechanic.  Since it was creating so many particles it would crash the system.  The programmers immediately starting looking for new scripts to fix the problem and did very well.  I am currently working on environment concepts (seen below) and will be starting on some character concepts.  We decided the environment will be a run down laboratory, but we will also have a clean version used for showing the past.  We decided to go with 2D since our particle system is in 2D and it should make animating and all the art easier for us.



Monday, September 15, 2014

MelterMan!

Thursday I found out I will be working on the MelterMan project.  I'm excited to get started on the prototype.  The other members of the team are great and I think we can make something really fun.

I am currently concepting some ideas for the direction of the art.  We have agreed that 2D will be a good way to go for this project, but we still have to figure out an art style that we all like.

Thursday, September 4, 2014

Pitches

This week we pitched 15 game ideas to each other.  I found it interesting which of my ideas people found the most interesting.  In the end, none of mine were chosen to move forward, but it was a great experience.